Global Open Design Challenge
By submitting your registration you agree to the following Code of Conduct and Terms and Conditions.
UNESCO and the Liiv Center are launching a Global Open Design Challenge, which aims to develop innovative methodologies and tools based on the experience of responding to real social problems using digital anthropology.
Code of Conduct
All attendees, participants, partners, volunteers, and staff (“Participants”) at our Open Design Challenge (“Challenge”) are required to agree to the following Code of Conduct.
Safer [online] Spaces: We are committed to making this Challenge a safer space where all people are listened to and respected. We are a community with many different backgrounds, and we all have different experiences of spaces in which we learn and interact. We want to set the tone for the diverse and inclusive environment we are creating together.
Self-care [Zoom fatigue]: We are all eager to contribute, but we value our mental health. Some topics we are working on are heavy, so we take breaks. Go recharge and rest. When we experience Zoom fatigue, we know that turning the camera off is okay.
Collaboration over Competition: Collaboration across teams is encouraged and necessary. One of the most valuable things we can all take from this challenge is the ability to have conversations with people, listen to different perspectives, and hopefully connect to a growing community of practice.
Be Respectful: Be kind to others. Do not insult or put down other participants. Behave professionally. Remember that harassment and racist, sexist, or exclusionary jokes are inappropriate. We all benefit when everyone feels welcome to bring their whole selves to the conversation. Each person matters. Everyone is welcome to contribute.
Be Thoughtful: Consider and respect other people’s opinions and beliefs. Everyone is entitled to their point of view, and a diverse range of opinions and perspectives is one thing that allows us to create such innovative solutions at a rapid pace.
Be Open. We welcome participants from all backgrounds, and a Challenge is an excellent opportunity for learning and meeting new people. Be friendly, welcome, and open with your fellow Participants. Share your knowledge, expertise and opinions, and embrace those of others. Consider open-source licensing and the use of open data and how any code you create could be reused in the spirit of this event.
Be Awesome. Do your best and believe in yourself. A Challenge is an incredible experience for people of any ability level; everyone can make a valuable contribution. Not every project will be successful, but ideas you believe in are worth exploring. You could change the world, and if every project we build helps someone, saves a life or makes a positive difference, we have succeeded.
Terms & Conditions
- Purpose: The purpose of the Challenge is to encourage participants to use their knowledge and creativity to generate innovative ideas to build more inclusive and resilient societies, through the methods and tools of digital anthropology.
- To enter: You must be at least 18 years of age or older at the time of entry. Participation is open to anybody with experience in the topics of anthropology, data science and innovation Details on how to enter and the logistics of the Challenge are published on the following website link.
Intellectual Property Rights: For the purposes of these Challenge, “Intellectual Property Rights” means: patents, trademarks, service marks, registered designs, applications for any of those rights, trade and business names, unregistered trademarks and service marks, copyrights, know-how, database rights, rights in designs and inventions, moral rights and all other rights of the same or similar effect or nature, including all renewals, applications and registrations (and the right to apply for registration) relating to any of the foregoing. All your pre-existing Intellectual Property Rights existing prior to the Challenge and used in your submission to the Challenge shall remain your original work and owned by you. Any
- Intellectual Property rights developed or created by you as a result of your participation in Challenge will also be owned by you. You are free to use your Intellectual Property Rights that are your original work for any purposes. You will not hold UNESCO & LiiV Center responsible for any other Participant’s, or third party’s use of your Intellectual Property Rights used in or created as a result of the Innovation Challenge. All ideas and submissions to the Challenge must be entirely your original work and must not contain anything that is or may be illegal, or contrary to applicable law.
- Grant of rights: The Challenge is part of a conscious effort to create, share and disseminate more open source methodologies and tools. As such, you agree that any ideas, concepts and/or Intellectual Property Rights provided or created by you during your participation in the Challenge may be used and reproduced by UNESCO & LiiV Center (and its assignees) in perpetuity for any purpose whatsoever and you hereby grant UNESCO & LiiV Center the perpetual sub-licensable right to do so exclusively, royalty-free and without limitation.
- Your participation in the Challenge must only concern your own original work and must not, so far as you are aware, infringe the Intellectual Property Rights of any third party, and must not violate applicable law or refer to or portray UNESCO & LiiV Center in a disparaging or negative manner and you will indemnify and hold harmless UNESCO and The LiiV Center against all losses, damages, claims of whatsoever nature related to any violation of this sections 4 and 5 of these Terms & Conditions. You also acknowledge and agree that a third party may produce similar ideas or concepts to your own during the Challenge.
- You acknowledge and agree that UNESCO & LiiV Center, may be working on similar ideas to your contributions independently, whether now or in the future. You agree not to make any claims or demands of any nature against UNESCO & LiiV Center in relation to your participation in or contribution to the Challenge.
- Winner selection: A panel of evaluators will do a technical feasibility assessment of all projects submitted as indicated final delivery. From this evaluation, 5 finalists will be selected to pitch at the final event. During this event, a panel of UNESCO & LiiV Center (or UNESCO & LiiV Center appointed external) judges will select one or several winning ideas for the most innovative solution with the best possibility for realization and any other categories as determined by UNESCO & LiiV Center. The winning idea will be announced at the Final Pitch event. The winning idea will also be published on the UNESCO & LiiV Center (and other related) websites. The decisions of UNESCO & LiiV Center and the judges are final and binding and may not be appealed. Judging criteria is available for review at: [insert].
- Prize: The team with the winning idea will have the opportunity to further develop their idea with the financial support of UNESCO, in the amount of USD 10,000. The prize is designed to financially support the development of the winning solution so that the work and time spent by the team are duly rewarded. This financial support will be delivered through a consulting contract, in which the team agrees to deliver intermediate and final research reports that account for the findings and improvements made to the winning idea. UNESCO & LiiV Center reserves the right to substitute a prize (or portion thereof) with one of comparable or greater value, at its sole discretion.
- Name and likeness: UNESCO & LiiV Center may take photographs and film (audio and video) of the Open Innovation Challenge to be used as a public record of the Challenge or for publicity and/or promotional purposes.
- As a Participant in the Open Innovation Challenge, you agree to comply with the Code of Conduct provided by UNESCO & LiiV Center. UNESCO & LiiV Center reserves the right in its sole discretion to disqualify any Participant acting in violation of the Code of Conduct and/or these Terms & Conditions. You agree that you will not hold UNESCO & LiiV Center liable for any loss or damage that may occur to you or your property during the Innovation Challenge.
- In the event of a dispute arising in connection with the [Hackathon] or these Terms & Conditions, the parties shall attempt to settle their differences in an amicable manner with the UNESCO project officer.